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Saturday October 17, 2026 10:20am - 11:20am EDT
This hands-on workshop uses a tabletop role-playing game format to build practical AI literacy in an engaging, low-stakes environment. Participants take on characters facing real-world scenarios, such as drafting a research paper, responding to a workplace email, evaluating a suspicious source, and must decide how, when, and whether to use AI tools to help. Dice rolls and simple game mechanics introduce chance and consequence (a "critical fail" might mean an AI hallucination slips into a report; a "success" might mean catching a bias in a generated summary), turning abstract concepts like ethical decision-making, verification, bias, and academic integrity into lived experience rather than lecture material.
Speakers
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Gerard Gadigian

Connecticut College
avatar for Lori Looney

Lori Looney

Research and Data Librarian, Connecticut College
avatar for Susan Purrington

Susan Purrington

Harold F. Wiley Generative AI Teaching and Learning Fellow, Connecticut College

Saturday October 17, 2026 10:20am - 11:20am EDT
Blaustein Hood Room (First floor)

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